what m+ garbage do i have to deal with this week? (now with ptr notes!)



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Affix effects

Legend: easy difficulty | medium difficulty | hard difficulty

Short survey to get your feedback on affix difficulty

Current results

Level 4 affixes
(these occur at +4 keystones)

  • BolsteringNon-boss enemies will buff nearby allies' health and damage when defeated.

    Note: it's important to kill all the trash in a pull as closely together as possible with this affix as mobs effectively heal as they gain max health (percent translation). If not careful on large trash pulls it's possible to create an unkillable mob by bolstering it a lot (SUPER CRAB). Adds spawned from a trash mob or boss ability do not trigger bolster. It's possible to reset bolster on mobs by resetting them via wiping or exiting combat.

  • RagingNon-boss enemies will enrage at low health, dealing double damage until killed.

    Note: mobs with high damage targeted abilities or high damage AoE abilities become deadly with this affix. Be sure to focus fire mobs down so there aren't multiple enraged mobs at once.

  • SanguineShortly after death, non-boss enemies will leave a pool of blood on the ground, which grows to a 5yd radius over 2 seconds. This pool heals enemies and damages players for a % of their maximum health.

    Note: ez pz affix, don't stand in pools and make sure mobs don't stand in them either.

  • TeemingAdditional non-boss enemies are present throughout the dungeon; kill count requirement increased.

    Note: many mobs, handle it. not much different from usual unless paired with a bad later affix. Most notable change with this affix is that the Enemy Forces Defeated kill requirement is increased. Certain trash pulls can be really nasty with this affix depending on the dungeon.

Level 7 affixes
(these occur at +7 keystones)

  • OverflowingOverhealing causes the target to gain a healing absorption shield for three times the amount overhealed.

    Note: only people specced as healer will trigger this effect. Self-heals do not count toward the healing absorption shield. The shield is not additive. This affix is going away in 7.2

  • NecroticEnemy melee attacks apply a stacking debuff that deals damage and reduces healing received. This debuff now drops on exiting combat as of 2/21 hotfix. Official Tweet here.

    Note: Strong AoE CC or slows are great for this affix to allow for kiting mobs while the tank's Necrotic stacks fall off.

  • SkittishTanks generate 80% less threat.

    Note: This affix is a lot easier if Tricks of the Trade or Misdirection are used on cooldown. Strong AoE CC is beneficial here as well in case mobs get loose.

  • VolcanicEnemies cause eruptions of flame beneath the feet of distant players. If there are no distant players, volcanoes will spawn under anyone randomly.

    Note: ez pz tier two affix. Volcanic may actually worked based on your distance from enemies vs. just checking if people are in range or not. Regardless, keep an eye out for the volcano animation under your feet.

Level 10 affixes
(these occur at +10 keystones)

  • FortifiedNon-bosses have more health and deal more damage.

    Note: interrupting and dodging any/all trash mob abilities becomes an absolute priority with this affix (do this anyway :^) ). Most of the time spent in the dungeon will be fighting beefy trash so use DPS cooldowns on big trash pulls to speed things up.

  • TyrannicalBosses have more health and deal more damage.

    Note: Boss abilities are no longer trivial. Boss mechanics need to be done or people will die. Some fights become endurance tests because they last so long. Bosses that are real assholes with Tyrannical: Advisor Melandrus, Shade of Xavius, Archdruid Glaidalis, etc

7.2 PTR affixes
(these aren't live yet and are subject to change)

  • Bursting(Level 4) When slain, non-boss enemies explode, causing all players to suffer 10% of their maximum health in damage over 4 seconds. This effect stacks.

  • Explosive(Level 7) Creatures have a chance to summon an Explosive Orb at a nearby location that will explode, inflicting damage of 50% of the player’s maximum health.

  • Quaking(Level 7) Players will periodically Quake, inflicting 20% of the player’s maximum health as damage and interrupting spell casts of themselves and nearby allies.

  • Grievous(Level 7) While below 90% health, players are afflicted with Grievous Wound.

    Note: I'm assuming this is like the Grevious Wound you get from the cats in Darkheart Thicket where you bleed until you are healed above 90%. This is probably to make a more interesting affix than Overflowing, as that is being removed.

Other current PTR notes here. (Straight from Wowhead.)

Weekly schedule for affixes

1 (+4) 2 (+7) 3 (+10)
Raging Necrotic Fortified
Bolstering Overflowing Tyrannical
Sanguine Volcanic Fortified
Teeming Necrotic Tyrannical
Raging Volcanic Tyrannical
Bolstering Skittish Fortified
Sanguine Overflowing Tyrannical
Teeming Skittish Fortified


Complete a Mythic Keystone run within the timer to upgrade a keystone.

Complete it with 40% of the timer remaining and upgrade it 3 times in one go, rewarding 3 chests of loot at the end. One for the difficulty level completed, one for the next level up and one for the level after that.

Example: You complete a +4 keystone with 40% of the timer remaining. It upgrades to a +7 keystone and you are awarded 3 chests at the end of the run, one containing +4 difficulty loot, one containing +5 level loot and one containing +6 level loot (all the levels you "successfully completed").

Complete a run with 20% of the timer remaining and upgrade it 2 times in one go - rewarding 2 chests of loot at the end. Like the example above but remove the last chest and difficulty level.

Instance Timer and Requirements for "Level Jumps"

+1 chest +2 chests +3 chests
Black Rook Hold: 38:00 30:24 (7:36 left on the timer) 22:48 (15:12 left on the timer)
Court of Stars: 30:00 24:00 (6:00 left on the timer) 18:00 (12:00 left on the timer)
Darkheart Thicket: 30:00 24:00 (6:00 left on the timer) 18:00 (12:00 left on the timer)
Eye of Azshara: 35:00 28:00 (7:00 left on the timer) 21:00 (14:00 left on the timer)
Halls of Valor: 45:00 36:00 (9:00 left on the timer) 27:00 (18:00 left on the timer)
Maw of Souls: 24:00 19:12 (4:48 left on the timer) 14:24 (9:36 left on the timer)
Neltharion's Lair: 33:00 27:24 (6:36 left on the timer) 19:48 (13:12 left on the timer)
The Arcway: 45:00 36:00 (9:00 left on the timer) 27:00 (18:00 left on the timer)
Vault of the Wardens: 33:00 26:24 (6:36 left on the timer) 19:48 (13:12 left on the timer)

Your keystone will degrade based on the highest keystone run YOU COMPLETED the previous week. Below is a table showing what keystone you'll get out of your order hall cache at the end of the week.

Highest completed at end of the week Keystone in cache following week
10 downgrades to 7
11 downgrades to 8
12 downgrades to 9
13 downgrades to 10
14 downgrades to 10
15 downgrades to 11
16 downgrades to 12
17 downgrades to 13
18 downgrades to 13
19 downgrades to 14
20 downgrades to 15*
21 downgrades to 15
22 downgrades to 16



Level Loot at the end Weekly Chest
- 840 N/A
2 845 850
3 845 855
4 850 860
5 850 865
6 855 865
7 855 870
8 860 870
9 860 875
10 865 880
11 870 880
12 870 885
13 875 890
14 880 895
15 885 900

Each chest at the end of the run guarantees the GROUP two pieces of loot from the dungeon loot table - scaled to whatever item level is appropriate for the difficulty you completed the dungeon on (see table).

At the start of a week (after raid/mythic reset) a chest will appear in your order hall giving loot based on the highest level keystone dungeon COMPLETED the previous week, within the timer or not. This chest can contain loot from ANY LEGION DUNGEON besides Karazhan.

It is most beneficial to complete a +15 weekly to get the highest item level gear every reset. If that isn't feasible go for the next highest you can complete. Again, you don't need to finish in the timer to get the weekly chest.

Useful stuff



  • GottaGoFast - All-in-one mythic+ timer. Shows % value of mobs on tooltip, timers required for +2/+3 chest and times that objectives are completed.
  • Angry Keystones - Another take on the keystone/mythic+ timer. Displays affix rotation schedule and current affixes as well as providing chest timers and kill count % ingame. Also styles keystone links ingame to show you what dungeon they're for and whether they are depleted or not.
  • MythicPlusProgress - Provides mob percent value toward the "Enemy Forces Eliminated" counter in tooltips and on nameplates.
  • Keystone Expander - replaces text in [Mythic Keystone] links, showing information without having to see the tooltip

Keystone information

  • KeystoneQuery - Queries other people in guild or group with the addon to see what keystones people have.
  • Keyed - Queries people in guild with the addon to build a list of keystones.
  • Keybooster - Inserts whispered keystones into the default LFG UI. Useful for boosting/carry groups.

Group finding and stats

  • MPH - (Mythic Plus Helper) Looks up group candidates and returns ilvl equipped/highest, total mythic plus runs and legendaries! Be sure to get the addon for ease of use.
  • Artifactpower.info - TONS OF USEFUL TOOLS. This site has player lookups that show content cleared, mythic plus stats, and more. The site might run a little slow because of all the data it's crunching, but it's worth it.
  • Mythic+ Friends Discord - Find a group of people to run M+ with if group finder isn't working out.